Friday, May 2, 2014

The Most Recent Update (But Not the Last!)

The play store should read something like:

New Feature:
Implementation of Detail objects.
There's a new button at the button of the sidebar that will switch between your "tile" objects (the old dungeon building types) and the "detail" objects (mostly decor).
Right now, these pieces are only colored diamond shapes that will allow you to place markers atop your background tiles. You can only interact with the corresponding tiles while inside of this mode! Example: you can only delete tiles while in tile object mode.



This means I've got the ground work laid for the detail or decor items. Things like stairs, treasure chests and bookshelves are all a step closer with this. At the moment, I've simply given everyone the ability to mark, with generic diamonds, things on their maps. This will let architects do a number of things: mark specific locations, "draw out" shapes for features (wells filled with blood, a crater, etc.) or any other use you might imagine. They're generic, after all and they can mean what ever you need them to mean.

However, because they're generic, by the time I'm done adding all of the features you may not want generic tiles. With this in mind, it's possible to turn off generic detail items in the options menu. Just tap once and the app will remember for as long as it's installed on your device. It's worth noting that the only decor items are generic, so if you disable it now you wont see anything!

I've tried my best to make the interface as intuitive as possible. I don't gray anything out while you're in decor mode, but some things don't function the same way. Most modes automatically turn off when you switch modes and the bucket fill wont work while you're in decor mode. 

If you're having any difficulty with placing or removing tiles or decor please double check your tile mode!

If this is your first visit here, please check out my Dungeon Mapper application for android systems: Dungeon Mapper

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