Saturday, May 31, 2014

A Goblin's Abode

"You venture into a cavern chisieled out by element and goblin alike. Their filth fills the air and what little space is between the each bed roll. Clearly, this is the common area."

Diagonal Stairs in Use

This is the screen capture I made after creating my first dungeon with stairs. I really like the way I can rotate the stairs to meet a diagonal corner in a room -- making my own way to a stage or platform. The bold black lines typically represent impassable walls, but I think with the obvious distinction with stairs my players will know they can make their way up there.



Overall, I feel like I've added another dimension to making new dungeons.

New Update

New Detail Tile:
Abstract - Single Stair
New Feature:
Rotate detail tiles by 45 degrees or 90 degrees. (Toggle-able in Options menu). Used for diagonal stairs (See new screenshot)
Bug Fix:
Corner tiles were recalculating their location after being loaded. The result ended up being that corner tiles that were rotated after being placed did not keep their rotation after being loaded.
Fixed detail objects sliding to the center of tiles after saving.
I apologize if either bug had effected you.


Slowly but surely adding the details to improve the functionality of the app. No pun intended.

Wednesday, May 28, 2014

Bug Fix

Some how during my (admission: brief) testing period with new tiles I had let a tiny bug slip through that caused some pretty devastating effects to the loading process. Simply put, if tiles were after the "four corner" tile in the save file they had a relatively high chance to not load.


This bug has now been fixed, and any save files will work as intended.

The application reads the tile in a human readable format and the save format hasn't changed. However, be aware that if you saved a dungeon with this error, loaded it back up, and tried to fix it by replacing those tiles you may have overlapping tiles. If you did not do this, there's no need to take any action. If you did, either delete those tiles and try again or remove duplicates in the save file (the latter being very unnecessary, but I like to remind people they have the option of editing the save file).

I apologize if this error had negatively impacted anyone's experience.

Tuesday, May 27, 2014

Youtube Video

I just finished publishing a youtube video quickly demonstrating most of the features for the app.

It's found here: https://www.youtube.com/watch?v=gY1BvfcrJJw&feature=youtu.be

The video was recorded through a webcam so the quality is pretty poor. I'm still looking into alternatives for video capture. However, I think it still demonstrates how quickly you can assemble a dungeon, or tear one apart if mistakes are made. I also switch between the Tile mode and Detail mode.

Please, report any bugs, feedback or feature requests here or on the App store.

I only have ONE review on the Play Store and I'm looking for more honest opinions!

Friday, May 2, 2014

The Most Recent Update (But Not the Last!)

The play store should read something like:

New Feature:
Implementation of Detail objects.
There's a new button at the button of the sidebar that will switch between your "tile" objects (the old dungeon building types) and the "detail" objects (mostly decor).
Right now, these pieces are only colored diamond shapes that will allow you to place markers atop your background tiles. You can only interact with the corresponding tiles while inside of this mode! Example: you can only delete tiles while in tile object mode.



This means I've got the ground work laid for the detail or decor items. Things like stairs, treasure chests and bookshelves are all a step closer with this. At the moment, I've simply given everyone the ability to mark, with generic diamonds, things on their maps. This will let architects do a number of things: mark specific locations, "draw out" shapes for features (wells filled with blood, a crater, etc.) or any other use you might imagine. They're generic, after all and they can mean what ever you need them to mean.

However, because they're generic, by the time I'm done adding all of the features you may not want generic tiles. With this in mind, it's possible to turn off generic detail items in the options menu. Just tap once and the app will remember for as long as it's installed on your device. It's worth noting that the only decor items are generic, so if you disable it now you wont see anything!

I've tried my best to make the interface as intuitive as possible. I don't gray anything out while you're in decor mode, but some things don't function the same way. Most modes automatically turn off when you switch modes and the bucket fill wont work while you're in decor mode. 

If you're having any difficulty with placing or removing tiles or decor please double check your tile mode!

If this is your first visit here, please check out my Dungeon Mapper application for android systems: Dungeon Mapper