Wednesday, May 28, 2014

Bug Fix

Some how during my (admission: brief) testing period with new tiles I had let a tiny bug slip through that caused some pretty devastating effects to the loading process. Simply put, if tiles were after the "four corner" tile in the save file they had a relatively high chance to not load.


This bug has now been fixed, and any save files will work as intended.

The application reads the tile in a human readable format and the save format hasn't changed. However, be aware that if you saved a dungeon with this error, loaded it back up, and tried to fix it by replacing those tiles you may have overlapping tiles. If you did not do this, there's no need to take any action. If you did, either delete those tiles and try again or remove duplicates in the save file (the latter being very unnecessary, but I like to remind people they have the option of editing the save file).

I apologize if this error had negatively impacted anyone's experience.

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